Truckfish Games
Drop 002 · Out now

Anaconda: War Cabinet

You never fire a shot. You decide which train runs — and the desk tells you, by name, whose rations stop moving so that yours can.

Windows 10+ · DRM-free · No launcher · Free browser sample below

Style-of-play sample — not the game SAMPLE
This is a sample, not Anaconda. It is a small browser toy, written by hand in plain JavaScript, that reproduces one idea from the game — the forecast that names who your consignment displaces. It shares none of the game's code, engine, art or scale. Pictures from the real build are further down this page.

Three invented dispatches and one contested rail line, written to show you the shape of the decision. The real game reaches the same kind of answer through a fifty-nine-place network across the whole Confederacy, with rail reservations, marching formations, fog and a battle simulation underneath it — none of which is in the sample above.

What it is

A war seen entirely from the wrong end

Every strategy game about a war puts you above the battlefield. Anaconda puts you behind a desk in Richmond in 1861, with an inbox, a treasury, and a rail network that cannot carry what has already been promised to it. Generals write to you. Mayors write to you. A naval commander wants sixty tons of rail iron for a hull conversion. There is not enough line for all of them, and there never will be.

The forecast is the game

Before you commit a consignment, the desk shows you the route it will take, the day it will arrive, the loss risk along the way — and, if the line is full, exactly whose freight gets bumped and how many days late it will now be. That last line is the whole design. Most games hide the cost of a decision until after you've made it. Anaconda puts a name on it first and makes you sign anyway.

Displaces 14 tons of Quartermaster Bledsoe's rations bound for the Army of the Potomac. Their delivery slips 4 days.

Believed values only

The desk shows you what your government believes, not what is true. Enemy strength is whatever your last picket reported, aged by however long ago that was. A route you have never surveyed does not appear. When the map and the sim disagree, the map is not lying to you for drama — it is showing you the same partial picture the decision-maker actually had.

Ask why, get an answer

Every material change in the world records what caused it. When a brigade breaks, when a shipment arrives light, when a governor stops returning your letters, you can open the Why drawer and walk back through the actual causal chain the simulation followed. No hidden dice, no invisible modifier.

What's in the box

  • A 59-place theatre spanning the Confederacy — rail, road, river and harbour, each edge with its own capacity, condition and reservation book.
  • Freight that displaces freight. Priority classes decide who wins a contested line, and emergency military traffic can push promised cargo aside — at a political cost that compounds.
  • Troop movement on the same network. Formations march, or entrain when the line has free tonnage for the whole column — never by displacing freight silently.
  • One battle kernel. Whether you delegate a battle, observe it, or take command yourself, it is the same deterministic simulation underneath at a fixed one-minute timestep.
  • An enemy that moves under fog. Union commanders mass and attack on their own reading of the map, and you see them only where your pickets have actually looked.

System requirements

  • OS: Windows 10 or 11, 64-bit
  • Processor: Any x64 CPU from 2015 or later
  • Memory: 4 GB RAM
  • Graphics: Anything with a driver. This is a desk, not a shooter.
  • Storage: Under 1 GB
  • Network: Not required. The game never phones home.
From the actual build

What the real game looks like.

Straight out of the current build, uncropped and unretouched. Captions say exactly what each one is — including where a picture comes from the development harness rather than a live session.

The Confederacy rendered as a terrain map with rail lines, rivers and 59 settlement nodes.
The theatre map All 59 places and 76 links, drawn by the game's own terrain and network renderer. Development bake — no HUD or unit icons over it.
A top-down battlefield of ploughed fields, woodland, roads converging on a hamlet and a stream with a ford.
Battlefield ground Baked per battle from the region's real properties — cover, concealment, movement cost and elevation. Formations and control washes draw on top of this; they are not in the shot.

Gameplay video of a full campaign session is being captured for this page. It isn't here yet, and a still that pretends to be a video is worse than saying so.

Get it

Two ways in.

Anaconda: War Cabinet

$12
One-time. Yours permanently.
  • DRM-free Windows build, no launcher
  • Every future update to this game
  • Works fully offline
Better deal

All-access pass

$8/month
This game, everything before it, everything after.
  • The whole catalogue unlocked
  • A new game every Friday
  • Keep what you downloaded if you cancel