Truckfish Games
Drop 002 · live now

Try the thinking.
Then buy the game.

A new strategy game every week, from one person. Each one comes with a small browser sample, hand-built to show you how the game thinks — not a slice of the real build, and not a trailer. Make one real decision, then decide.

DRM-free downloads · Every future drop included · Cancel anytime

Anaconda: War Cabinet — style-of-play sample SAMPLE
This is a sample, not the game. It's a small browser toy written by hand to demonstrate the kind of decision Anaconda asks you to make. The real game is a Windows download with its own engine, art and scale — see pictures from the real build on its game page.
The Weekly Drop

Drop 003 lands Friday

One finished game every week, numbered and archived forever. Pass holders get each one the moment it ships.

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The catalogue

Small games. Real systems.

Every one is a simulation with its guts exposed — you can always ask the game why something happened and get a straight answer. Nothing here is a reskin of the last one.

Sample above

Anaconda: War Cabinet

Drop 002 · Grand strategy · Single-player

Run a war economy from a desk. The line only holds so much, and the forecast names the man whose rations you're bumping before you sign.

$12 one-time Details
Drop 001

MigrationScope

Drop 001 · Survival strategy · Single-player

Four clans, 430 people, eighteen days of water and one contested ford. Every faction acts on what it believes — including the lies.

$10 one-time Details
003
Friday

Next drop

Unannounced

Pass holders get it the hour it ships, and every one after that.

Why buy here

The storefront that lets you play before it asks for anything.

A sample you can play — and we say what it is

Every game gets two honest things: a small browser sample that puts one of its real decisions in your hands, and unretouched pictures from the actual build. The sample is not the game, and it says so on every page it appears on. But ninety seconds with it tells you more than a cut trailer will.

DRM-free, yours forever

Buy a game and you get a plain installer with no launcher, no online check and no phone-home. If this site disappears tomorrow, the copy on your disk keeps working.

One person, every week

Every drop ships with a build log explaining what broke and why. You're not buying from a publisher with a review-embargo strategy — you're buying from the person who wrote the line that shipped it.

Pricing

One game costs more than a month of all of them.

That's on purpose. The pass is the better deal and we'd rather you took it.

Single game

$10–14
Pay once, keep it forever.
  • DRM-free installer, no launcher
  • All future updates to that game
  • Works offline, permanently
  • No account needed to try the sample
Pick a game
Best value

All-access pass

$8/month
Every game. Every future drop. Cancel anytime.
  • The entire back catalogue, unlocked
  • Every weekly drop, the hour it ships
  • DRM-free downloads of everything
  • Keep any game you downloaded if you cancel
  • Vote on what gets built next

Annual pass

$72/year
Two months free. ~50 games a year.
  • Everything in the monthly pass
  • Two months free versus monthly
  • Locked price for as long as you renew
  • Name in the credits of every drop

Prices in USD. Tax calculated at checkout where required. Payments handled by Stripe — Truckfish never sees your card details.

Questions

The obvious ones

Is the browser sample the actual game?

No, and we won't pretend otherwise. Each sample is a small thing written by hand in plain JavaScript to demonstrate the kind of decision the game is built around. It shares the game's reasoning, not its code, engine, art, scale or content. The real games are Windows downloads. Every game page carries unretouched pictures from the actual build so you can see what you'd be buying.

Then why bother with a sample at all?

Because a trailer can't tell you whether you'll enjoy thinking a particular way, and that's the only thing that matters with these games. Ninety seconds of making a real trade-off will tell you more than two minutes of trailer. Use the sample to find out if the idea grips you, and the pictures to find out what the game actually looks like.

Do I need an account to try a sample?

No. Every sample runs in this tab with no account and no download. You only make an account after you decide to buy something.

Why aren't these on Steam?

Steam's discovery is built for a handful of big launches a year, not for a solo developer shipping something every Friday. A new release from an unknown name sinks below the fold within hours. Selling direct means I can hand you a playable sample and honest pictures instead of a trailer — and it means the whole price reaches the person who made the game.

What happens to my games if I cancel the pass?

Anything you already downloaded keeps working forever — the builds are DRM-free and never check in with a server. You lose access to new drops and to re-downloading, not to what's on your disk.

Are these small games or real games?

Small in scope, not in system. Anaconda models rail capacity, freight displacement and belief-versus-truth across a five-state theatre; MigrationScope runs four factions who each decide from what they think they know. They're built to be finished in an evening and replayed differently.